using Game;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

/**
    游戏状态：Battle
*/
namespace GameStates
{
    public class GameStateBattle : BaseState<GameApp>
    {
        public override void Enter()
        {
            Debug.Log("GameStateBattle Enter");

            // 直接调用场景加载
            SceneManager.LoadScene("Battle");
        }

        public override void Exit()
        {
            Debug.Log("GameStateBattle Exit");
        }
    }
}
